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- Hi,
-
- (This letter was sent to Bertrand as well and a few comments on his
- letter are at the end.)
-
- > Any help would be appreciate. Are you a codeur ? What kind of programms
- > do you make ? What language do you use ? Else, what do you think you can
- > do ?
-
- Well, I don't like the word 'coder'. I feel more like a programmer/hacker.
- I've been programming for around 15 years now. A short history:
-
- ------------
- That was far too long, but I was going to write about this for my new WWW
- www site anyway....
- (I mentioned programming in BASIC, assembler, Forth, APL, C, BCPL, Pascal
- etc on the ABC80, ZX81, QL and Nord100 before the Atari ST/STE/Falcon.)
- ------------
- ....
-
- Atari ST/STE/Falcon, since '89
- _Lots_ of C and large amounts of assembly.
- You might have heard of MGIF, the image viewer/processor. That's been
- my responsibility since '91 IIRC. The latest version, 5.00, will be
- released very shortly. A final beta release tomorrow if all goes well...
-
- Another major project of mine is QLem, the software-only Sinclair QL
- emulator for the Atari ST/E. I'll pick up the development on that when
- I get MGIFv5 out the door.
-
- Also quite a lot of smaller projects, utilities etc of course, as well
- as various program 'fixes'.
- ...
- -----
- More was deleted about the dozen or so languages we used at University.
- -----
-
- Just about the only programming related courses I didn't take were the
- ones about AI and database programming.
-
- Despite all that I'm not working in the field of programming, since I
- decided that I didn't want to spend eight hours a day on something that
- I like as a hobby. Instead I'm researching chip design in full-custom VLSI.
-
-
-
- In any case, I'd feel reasonably at home in just about any language you'd
- like to use for this project, but I'd prefer C and/or assembly.
- (Who without enough memory to use G++ comfortably wouldn't? ;-)
- I've read most of the DSP manual, but I've not yet started programming on
- that. I do intend to use it in both MGIF and QLem in the future, though,
- so it's high on my priority list right now.
-
- Regarding what I could do, I'd say just about anything but the monster AI.
- But perhaps that's not too complex in DOOM either.
-
- > You should also contact bertrand, he manages the project.
-
- He contacted me while I was writing this:
-
- >>Just tell me what you can do. I think we could need all the help on the
- >>graphic engine, of course, but even more for "side effects" like music and
-
- Well, I've always liked graphics programming...
- Never done any 3D outside the U yet, though it's on my 'todo' list. It's a
- pity DOOM is mostly 2D.
-
- >>communications. For the music, we would have to investigate how to play
- >>General Midi on the falcon without consuming too much machine time.
-
- Shouldn't all that be a secondary concern?
- Sure it should (probably) be done sooner or later, but I'm a strong
- believer in adding more stuff after the basic functionality (in this case
- a graphics engine of useful speed) is there.
- With a reasonable design the 'candy' shouldn't be very hard to bolt on. It
- will after all run completely asynchronous with respect to the rest of the
- game.
-
- >>BTW, a midi player would be something useful, even taken alone...
-
- Didn't someone mention in c.s.a.s a while back that he was writing just
- that? IIRC it was to be a commercial program using the DSP to play 32
- channels or so.
- (Was if Griff perhaps?)
-
- >>Hope I read you soon.
- > Wish to hear from you soon,
-
- Was this soon enough? ;-)
-
- Regards,
- Johan
-
- --
- Chalmers University | Why are these | e-mail: d8klojo@dtek.chalmers.se
- of Technology | .signatures | rand@cd.chalmers.se
- | so hard to do | www/ftp: rand.thn.htu.se
- Gothenburg, Sweden | well? | (MGIFv5 and QLem)
-
-